Doc Primal

Description:

Warforged Artificer 3
NG Medium construct (living construct)
Init +1; Senses Listen -1, Spot -1
Languages Common, Draconic [+ one more]


AC 24, touch 11, flat-footed 23
hp 18 (3 HD); DR 2/adamantine, light fortification
Immune disease, drowning, exhaustion, energy drain, fatigue, hunger, nausea, paralysis, poison, sickening, sleep effects, suffocation
Fort +3, Ref +3, Will +3
Action Points 6/d6
Spd 20 ft.
Melee wrench +3 (d8+1)
Melee slam +3 (d4+1)
Base Atk +2; Grp +3
Spell-Like Abilities (CL 1st):
1/day – detect magic, light, prestidigitation (DC 12)
Infusions (CL 3rd (4th when infusing self), +3 melee touch, +3 ranged touch): 2 – 2/day, 1 – 5/day
Abilities Str 13, Dex 12, Con 13, Int 15, Wis 9, Cha 14
SQ Artificer knowledge +5, craft reserve 0, disable trap, item creation
Feats Adamantine Body, Armour Proficiencies (light, medium), Brew Potion, Craft Wondrous Item, Knack For Magic, Scribe Scroll, Simple Weapon Proficiencies (all), Shield Proficiency, Skill Focus (Use Magic Device)
Skills Balance -4, Climb -4, Disable Device +10, Escape Artist -4, Hide -4, Jump -4, Knowledge (arcana) +8, Move Silently -4, Open Lock +11, Search +8, Spellcraft +10 (+12 to decipher scrolls), Swim -9, Use Magic Device +11 (+13 for scrolls and wondrous items)
Possessions backpack, cloak of resistance +1, +1 large steel shield, 5 scroll cases, masterwork thieves’ tools, wand of magic missile (11 charges)

Bio:

Doc Primal

Savage Tide: Eberron colinwsmith