Darris

Description:

Female half-elf Druid 3
N medium humanoid (elf)
Init -2, +0 in urban environments; Senses low-light vision; Listen +6, Spot +6
Languages Common, Druidic, Elven


AC 14, touch 8, flat-footed 14
hp 20 (3 HD)
Immune sleep
Fort +6, Ref +0, Will +8; +2 racial bonus on saves vs. enchantments
Action Points 6/d6
Spd 20 ft.; woodland stride
Melee masterwork sickle +5 (d6+2)
Melee dagger +4 (d4+2/19-20)
Ranged sling +0 (d4+2)
Base Atk +2; Grp +4
Attack Options Enemies cannot gain anything less than total cover when within reach
Combat Gear 100 bullets
Spell-Like Abilities (CL 1st):
   1/day – gust of wind (DC 13)
Spells Per Day (CL 3rd, +5 melee touch, -2 ranged touch): 2 – 2/day, 1 – 3/day, 0 – 4/day
Abilities Str 15, Dex 7, Con 14, Int 11, Wis 18, Cha 12
SQ animal companion (medium viper: Tali), trackless step, wild empathy +4, woodland stride
Feats Armour Proficiencies (light, medium), Child of the Shadow, Least Dragonmark of Storm, Mark of the Recovery, Martial Weapon Proficiency (scimitar), Simple Weapon Proficiencies (club, dagger, dart, quarterstaff, sickle, shortspear, sling, spear)
Skills Balance +1, Concentration +3, Craft (boatmaking) +3, Diplomacy +4 (+6 to learn about black markets), Gather Information +3, Handle Animal +2, Knowledge (nature) +3, Listen +6, Profession (sailor) +7, Ride +0, Search +1, Spellcraft +3, Spot +6, Survival +7, Swim +3
Possessions cloak of resistance +1, darkwood shield, hide armour, potion of barkskin, potion of cure light wounds, scroll of cure light wounds, scroll of detect animal and plants, scroll of summon nature’s ally I, war canoe (Waveshadow), 2207gp

Bio:

Darris

Savage Tide: Eberron colinwsmith